Territory Game — Rules
Riders, gliders and walkers capture real-world areas by moving through them. Draw a boundary on the map, complete the route — the area becomes yours. The goal is not formal clicks on a map but meaningful movement: scouting the area, knowing shortcuts, building loops around places that matter to you.
Three player types, three maps
URBALT is not just for cyclists. There are three kinds of movers, each with their own physics:
- Riders (bicycles) — high speed, long distance.
- Gliders (e-scooters and other e-mobility) — medium speed, high manoeuvrability.
- Walkers (walking, running, skates — anything on your own feet) — slowest, but sharpest access to narrow places.
Each type plays on their own dedicated map. Same mechanics, different layer. A unified cross-type mode is planned for the future — not now: mixing them today would break the balance.
Prerequisites
Capture is not available from day one. First you need to accumulate ~500 km of total distancein your category (rider / glider / walker). Below that threshold, the capture feature is locked.
This is intentional: you first learn the map and the rhythm of the city, then you start claiming. Otherwise the game degenerates into formal clicks on random small zones.
Why play
Territory turns an ordinary ride into a meaningful adventure. You don't just cycle — you explore the area, find courtyard shortcuts, nice loops, dead ends, hidden parks. That knowledge pays off: when you need to run errands or dodge traffic, you already know every alley.
Captured territories appear on a shared map in your colour. The more coverage and the cleaner your loops, the faster you level up and appear on the leaderboard.
Three levels, three scales
- L1 · City — your neighbourhood. You start here. Loops 0.1–20 km², perimeter up to 25 km. This is a block, a park, a suburb. One ride = one territory.
- L2 · Region— unlocks after 10 L1 captures and 500 km tracked total. Larger loops, whole districts. L1 and L2 live in parallel — old L1 captures don't disappear.
- L3 · Country— on hold. Teams, complex rules, long rides. Unlocks when there's critical mass of active players.
How to capture
- Draw the loop.On "Declare territory" page, tap the map to create a closed loop. Start and end must meet within 50 metres. Minimum 4 points.
- Check yourself. Perimeter 500 m to 25 km, area 0.1–20 km². Below 500 m is meaningless — such a loop closes around two houses with no real effort. The system flags in red if you go out of bounds.
- Schedule the window. When will you ride — e.g. tomorrow 10:00–13:00 — and how long (say 45 minutes). This prevents armchair captures.
- Ride with tracking on.At the time, open the page, allow GPS, tap "Start". Your phone records the track.
- Close the loop.Return to start within 50 metres. Tap "Finish".
- Validation. The system matches your GPS track against the drawn loop (50 m tolerance per point), checks duration and closure. If OK — the territory is yours.
Encirclement rule
If your big loop contains someone else's small territory — it becomes a hole inside your polygon. You encircle it, but you cannot capture it with one big ring. To take it, you'll eventually need to attack it directly (coming in Sprint 7).
The reverse holds too: a loop you draw fully insidesomeone else's territory will be rejected. You can't climb into someone's house through the window.
Tips
- Scout first. Before drawing a loop, ride it once for recon — see where a bike actually fits, where gates block you, where a dead end waits. Saves you 500 km of frustration.
- Don't turn off GPS. Even for a second — the track breaks, the system thinks you cut corners. Phone in pocket screen-up, not deep in a backpack.
- Start small. First territory — 1–2 km² around your home. You learn the mechanics without losing an hour on a big loop the GPS might chew on.
- Pad your time window. 2 hours for a 30-minute loop beats a tight cap. Miss the window and the attempt fails — start over.
Coming soon
- Bite attacks.You'll be able to bite a chunk out of someone else's territory by riding part of a route inside it. The owner can retake it by riding the reverse route.
- Protection. After a retake — 24 h protected from counter-attack.
- Teams (L3). Regions and country-level will be team-based, with player swaps and multi-team contests.
Fair play
- No cars, no motorcycles. Each player type has its own travel mode: rider on a bicycle, glider on an e-scooter, walker on foot / running / skates.
- Play in your own category. The three maps are separate by design — don't try to claim a walker territory by bicycle.
- GPS tracking during the ride is mandatory. No track = no territory.
- Cheating (GPS spoofing, track simulation) — territories void, possible shadow-ban.
- Play fair. The game is about riding more and knowing your city better — not about points.

